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Old Jun 06, 2012, 02:23 AM // 02:23   #21
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Originally Posted by Kunder View Post
The correct choice is none of the above. The best elite for damage is either Panic or PI, then WW/WD spam.
No way, José. Panic and PI don't even deal damage, and WD/WW end up just draining the hero's energy without doing much. Anyway, it's not much of a spike when it's technically DoT.

With the Dom/Illu bars, I almost always ran 9 FC anyway because of trying to slot Fall Backs and other command stuff. It's not really situational because you have more of each hex, so the recharge is effectively cut by a third. i.e. instead of taking one copy of Wandering Eye with 8s recharge, you take three with 10s recharge. See?
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Old Jun 06, 2012, 02:27 AM // 02:27   #22
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No way, José. Panic and PI don't even deal damage, and WD/WW end up just draining the hero's energy without doing much. Anyway, it's not much of a spike when it's technically DoT.

With the Dom/Illu bars, I almost always ran 9 FC anyway because of trying to slot Fall Backs and other command stuff. It's not really situational because you have more of each hex, so the recharge is effectively cut by a third. i.e. instead of taking one copy of Wandering Eye with 8s recharge, you take three with 10s recharge. See?
No one said anything about heroes...

WD/WW do by far the most AoE damage assuming that enemies are locked down. Unless you have 6 or 7 copies of Energy Surge to kill an enemy in under a second you aren't spiking either btw.
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Old Jun 06, 2012, 03:48 AM // 03:48   #23
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No one said anything about heroes...

WD/WW do by far the most AoE damage assuming that enemies are locked down. Unless you have 6 or 7 copies of Energy Surge to kill an enemy in under a second you aren't spiking either btw.
Burst damage as strong as 3x esurge+ whatever the player has is a spike.
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Old Jun 06, 2012, 04:03 AM // 04:03   #24
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I am not saying that it doesn't work in PvE. I am asking a question if this setup is superior to the more traditional setup of having specialized dom or illusion mesmers. It seems to me that it has pros and cons compared to the more traditional builds.

Is Wandering [email protected] better than Wastrel [email protected] or [email protected]+Shatter [email protected]? The former also has a slower recharge with [email protected] vs [email protected] which affects all the mesmer spells in the bar.
^ This. Specializing is better for mesmers because they are enough useful skills in each attrib. That will have a higher damage output. If you split mesmers between Illusion/Dom. Fast casting suffers. Better to have a Dom/Fast cast and an Illusion/Fast cast. If you don't care for team compression. It all comes down to the mobs you're facing
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Old Jun 06, 2012, 04:08 PM // 16:08   #25
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With the Dom/Illu bars, I almost always ran 9 FC anyway because of trying to slot Fall Backs and other command stuff. It's not really situational because you have more of each hex, so the recharge is effectively cut by a third. i.e. instead of taking one copy of Wandering Eye with 8s recharge, you take three with 10s recharge. See?
The fact that you are not bringing Fallback on your dom/illusion mesmers shows that you can slot Fallback somewhere else. Also, you probably would have problems fitting it into your mesmers now with the attribute split.

At the very least, there should be a dependency on how long the battle lasts. If your mesmers have used up all 3 wandering eyes, then they have to deal with the slower recharge, similarly for the rest of the mesmer spells on their bars.

There is also no concensus on whether another dom skill @16 would have been a better choice than wandering [email protected] with a slower recharge. In terms of damage, I believe [email protected]+Shatter [email protected] can out damage it with a faster recharge, but they have a smaller AoE.

Last edited by Daesu; Jun 06, 2012 at 04:15 PM // 16:15..
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